The card generation process ensures variety and balance, combining predefined attributes and random elements to create unique cards. Here's how:
Each card starts with base attributes: race, class, and characteristics, randomly selected from curated lists. Races include Elf, Orc, Human, Beast, and the special Abnormality race. Example: a Fierce Elf Warrior, a Mystical Orc Shaman, a Valiant Human Knight, a Savage Beast Hunter, or a Chaotic Abnormality Beast.
Cards receive base Attack and Defense, then scale with level and potential bonuses. Higher levels trend toward higher stats. Abnormalities follow the same system but can differ in flavor.
Bonuses are randomly applied during generation based on level. They can boost attack, defense, or add effects like Divine Shield or Back to Life. Abnormalities always get Taunting. See all bonuses.
Bonus values: Some bonuses roll a random value (e.g., between 2 and 5).
Cards are generated at levels 0–7. Each generation has a chance to upgrade the card level; as level increases, so does rarity.
Higher rarities are increasingly difficult to reach. Progression increases power but becomes harder at the top tiers.
Odds to draw a card of each rarity in a booster:
Each card has a unique image generated using Stable Diffusion, reflecting the race and attributes. Prompts derive from attributes and a randomly chosen perspective.
Cards receive a unique name based on their characteristics, adding identity—especially at higher levels.
Abnormalities mix two animals. They roll between 1 and 12 Attack/Defense, always get Taunting, and use a special prompt format.
Combine five same-level cards to generate a new, typically stronger card, or a card with special properties.
Only same-level cards can be added; mixed levels are not allowed. The resulting card is generated based on the inputs.
There is a chance to obtain an <em>Abnormality</em> instead of a higher-level classic card; otherwise you get the higher-level one.
Abnormality odds based on the level of the five cards: