Master the battlefield by leveraging powerful bonuses that can turn the tide of any battle. Each bonus offers unique abilities, allowing you to build custom strategies and outwit your opponents.
When this creature attacks, it also deals π damage to all other enemy creatures.
π is drawn between 6 and 10 (accumulable)
All allied creatures gain +π attack and +π health. (the bonus disappears when the creature dies)
π is drawn between 2 and 4 (accumulable)
When this creature dies, it resurrects with 1 health point.
At the start of the battle, all allied creatures gain +π health.
π is drawn between 2 and 4 (accumulable)
When this creature kills an enemy, it gains +π attack and +π health.
π is drawn between 18 and 28 (accumulable)
When this creature dies, a random allied creature of the same race gains +π attack and +π health.
π is drawn between 12 and 24 (accumulable)
Whenever an enemy creature dies, this creature gains +π attack and +π health.
π is drawn between 2 and 4 (accumulable)
Whenever a creature of the same race (ally or enemy) dies, this creature gains +π attack and +π health.
π is drawn between 2 and 4 (accumulable)
When this creature attacks, a random allied creature gains +π attack and +π health.
π is drawn between 9 and 16 (accumulable)
All allied creatures of the same race gain +π attack and +π health. (the bonus disappears when the creature dies)
π is drawn between 3 and 6 (accumulable)
When this creature attacks, all allied creatures gain +π attack.
π is drawn between 6 and 11 (accumulable)
When this creature dies, all allied creatures gain +π attack and +π health.
π is drawn between 3 and 5 (accumulable)
When this creature dies, it deals π damage to all enemy creatures.
π is drawn between 3 and 6 (accumulable)
The first time this creature takes damage, it ignores it but loses Divine Shield.
Before each attack, this creature gains a new random bonus.
Before its first attack each turn, this creature gains +π health permanently and then strikes twice in a row before ending its turn.
π is drawn between 10 and 20
This creature gains +π attack and +π health every time it receives damage.
π is drawn between 10 and 20 (accumulable)
When this creature attacks, a random allied creature gains Divine Shield.
At the end of each turn, all other allied creatures regain π health.
π is drawn between 3 and 7
This creature does not take damage when it attacks.
When this creature dies, a π / π token is summoned
π is drawn between 12 and 18 (accumulable)
When this creature dies, a random allied creature gains +π attack and +π health.
π is drawn between 8 and 15 (accumulable)
When this creature attacks, it also inflicts damage on all enemy creatures to the right of its target.
At the end of each of your turn, deal π damage to a random enemy creature.
π is drawn between 3 and 5 (accumulable)
At the end of each turn, this creature regains π health points.
π is drawn between 10 and 20
The creature also deals π % of its attack damage to two other random opponents.
π is drawn between 45 and 85 (accumulable)
Before this creature takes combat damage, it deals π damage back to the attacker.
π is drawn between 2 and 5 (accumulable)
Whenever this creature takes combat damage, it has a π % chance to dodge it completely.
π is drawn between 30 and 45
Opponents always prioritize attacking this creature.
Before this creature is attacked, it deals π damage to all enemy creatures.
π is drawn between 2 and 5 (accumulable)
When this creature attacks, a random allied creature of the same race gains +π attack and +π health.
π is drawn between 12 and 22 (accumulable)
If this creature deals any damage, it instantly kills the opponent.
At the start of the battle, all allied creatures gain +π attack.
π is drawn between 2 and 4 (accumulable)
Whenever this creature takes combat damage (attack or counterattack), the source loses π attack and π health.
π is drawn between 10 and 20 (accumulable)