The π§ Insensitive bonus is leaving Void Scourge to make room for ποΈ Headhunter, a more distinctive and interactive mechanic. Until now, Insensitive made a creature immune to counterattacks, spiked armor, and thorns. H...
The π± Intimidation bonus has been reworked to make battles less frustrating. Previously, each attack removed a fixed number of attack points from every enemy creature. A small creature could therefore be reduced to 0...
Season 3 is open, and a new race is entering the arena: Goblins. As every new Season begins, the previous Seasonβs progression and leaderboard are reset for everyoneβmaking this the best time to play again and climb f...
Three new bonuses are joining Void Scourge, opening up fresh deck-building and positioning strategies: β Defensive Anchor: at the start of the battle, your rightmost creature gains Taunting, plus attack and health. π₯...
A new daily challenge awaits in Void Scourge. Ascension is a solo mode where every decision matters: start from scratch, evolve your deck after each of the first 6 victories, and attempt to overcome 7 increasingly dan...
The π Guardian Prayer bonus has been reworked to fix an overly strong interaction with π§ Insensitive. Previously, a creature with both bonuses could attack without taking damage, then give itself Divine Shield again....
The Fury bonus has been adjusted to make its combat effect clearer and more stable. Before: whenever the creature took damage, it gained +#VALUE# attack and +#HALF_VALUE# health. Now: it still gains +#VALUE# attack, b...
The π‘οΈ Divine Shield bonus and the π Guardian Prayer bonus have been updated to better fit the current meta. With more area damage effects in circulation, the previous version had become too weak: too many small hits...
The π± Regeneration bonus has been updated to have an immediate impact from the start of the battle. Before: at the end of each turn, the creature regained #VALUE# health points. Now: the creature immediately gains +#V...
Zenitude has been updated for clearer timing in combat and better balance. Before: when the creature took damage, the source lost attack and health. Now: before physical combat damage (attack or counterattack), the at...
You can now chain fusions! Choose which level to recycle; ready groups of 5 cards are surfaced for you. Select multiple batches and launch the catalysis in one go.
You can pause a battle without breaking it! A small "pause" button now sits at the bottom of the battle page. Nothing progresses while paused: no damage, no new effects. Pick up exactly where you left off.
We just added a lightweight blog-style feed directly on the homepage. Each post lives in data/news/{lang} as a markdown file named YYYY-MM-DD-title.md. Markdown supports headings, lists, links, and inline code. The ho...