Player strategy guide

Deck-building guide

Deck-building in Void Scourge is the main strategic decision because combat is automatic. A normal PvP deck accepts up to six distinct cards; a full six-card lineup and its exact left-to-right order define the plan before the first attack.

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Turn six positions into an attack plan

Cards attack in deck order. Position is therefore not cosmetic: an early attacker can remove a threat or trigger an effect before a later card acts, while a fragile late card may never reach its turn if the opposing attacks find it first.

Separate the functions the deck needs: survival, pressure, support, and finish. Taunting changes enemy target priority while its bearer lives; persistent support effects only create value if their source remains available long enough; damage cards need a realistic path to attack.

  • Put a card early because its attack or trigger must happen early, not merely because it has high stats.
  • Check whether a support card survives long enough to affect the intended allies.
  • Reorder before replacing when the six cards are coherent but resolve in the wrong sequence.

Balance bonuses, race, and level constraints

Bonus interactions can reward a shared race, a protected source, a death sequence, repeated attacks, or another defined condition. Read the exact bonus reference rather than inferring an effect from the card art or name, and remember that only bonuses marked stackable combine across several instances.

A mono-race deck qualifies for a race leaderboard and can concentrate race-dependent synergies. A mixed deck gains access to a broader card pool. Likewise, levels above 2, 3, or 4 disqualify a deck from the Rare max, Very Rare max, or Epic max tables respectively.

  • Choose the target leaderboard before using the highest-level card available.
  • Count how many cards actually benefit from a race-dependent effect.
  • Avoid six individually strong cards that have no coherent order or shared plan.

Improve one observable decision at a time

Normal target selection includes randomness, so one victory or defeat cannot prove a deck is better. Test a version over several completed battles and inspect which cards attack, die early, or keep their bonus active.

Change one card or one ordering decision, then compare again. Since each deck owns its Elo, preserving a reference deck also avoids mixing the rating history of two very different concepts.

  • Record the reason for each replacement before looking at the result.
  • Use a separate deck for a major alternative composition.
  • Revisit the list after opening boosters rather than changing it after every isolated loss.