How Void Scourge Creates One-of-a-Kind Cards
Procedural generation combines curated rules and controlled randomness so every card arrives with its own identity, stats and tactical possibilities.
Updated
Base Attributes
Each card starts with base attributes: race, class, and characteristics, randomly selected from curated lists. Current races include Beast, Demon, Dwarf, Elemental, Elf, Human, Orc, Undead, and the special Abnormality race. Example: a Fierce Elf Warrior, a Mystical Orc Shaman, a Valiant Human Knight, a Blazing Fire Elemental, or a Chaotic Abnormality Beast.
- Race, class, and characteristics define every card identity.
- Classic cards and Abnormalities use distinct visual rules.
Random Stats
Cards receive base Attack and Defense, then scale with level and potential bonuses. Higher levels trend toward higher stats. Abnormalities follow the same system but can differ in flavor.
Bonus Assignment
Bonuses are randomly applied during generation based on level. They can boost attack, defense, or add effects like Divine Shield or Back to Life. Abnormalities always get Taunting. See all bonuses.
Bonus values: Some bonuses roll a random value (e.g., between 2 and 5).
Explore card bonusesLevel Progression and Rarity
Cards are generated at levels 0–7. Each generation has a chance to upgrade the card level; as level increases, so does rarity.
Higher rarities are increasingly difficult to reach. Progression increases power but becomes harder at the top tiers.
Booster Draw Probability
Odds to draw a card of each rarity in a booster:
- Common: 66.67%
- Uncommon: 22.22%
- Rare: 7.41%
- Very Rare: 2.47%
- Epic: 0.82%
- Mythic: 0.27%
- Legendary: 0.09%
- Divine: 0.04%
Catalyst System
Combine five same-level cards to generate a new, typically stronger card, or a card with special properties.
Only same-level cards can be added; mixed levels are not allowed. The resulting card is generated based on the inputs.
There is a chance to obtain an Abnormality instead of a higher-level classic card only from level 0 or 1 source cards; otherwise you get the classic card.
Abnormality odds based on the level of the five cards:
- Common cards: 16%
- Uncommon cards: 8%
- Rare cards: 0%
- Very Rare cards: 0%
- Epic cards: 0%
- Mythic and more: 0%




