The Fury bonus has been adjusted to make its combat effect clearer and more stable.
Before: whenever the creature took damage, it gained +#VALUE# attack and +#HALF_VALUE# health.
Now: it still gains +#VALUE# attack, but heals for #HALF_VALUE# health.
This change prevents Fury from increasing maximum health on every trigger. The creature can still recover if it survives the hit, but it no longer keeps scaling its health pool indefinitely.