Master the battlefield by leveraging powerful bonuses that can turn the tide of any battle. Each bonus offers unique abilities, allowing you to build custom strategies and outwit your opponents.
When this creature attacks, it also deals π damage to all other enemy creatures.
π is drawn between 3 and 6 (accumulable)
All allied creatures gain +π attack and +π health. (the bonus disappears when the creature dies)
π is drawn between 3 and 6 (accumulable)
When this creature dies, it resurrects with 1 health point.
When this creature dies, a random allied creature of the same race gains +π attack and +π health.
π is drawn between 8 and 16 (accumulable)
Whenever an enemy creature dies, this creature gains +π attack and +π health.
π is drawn between 2 and 4 (accumulable)
Whenever a creature of the same race (ally or enemy) dies, this creature gains +π attack and +π health.
π is drawn between 3 and 6 (accumulable)
When this creature attacks, a random allied creature gains +π attack and +π health.
π is drawn between 8 and 14 (accumulable)
All allied creatures of the same race gain +π attack and +π health. (the bonus disappears when the creature dies)
π is drawn between 4 and 7 (accumulable)
When this creature attacks, all allied creatures gain +π attack.
π is drawn between 5 and 9 (accumulable)
When this creature dies, all allied creatures gain +π attack and +π health.
π is drawn between 3 and 6 (accumulable)
The first time this creature takes damage, it ignores it but loses Divine Shield.
This creature attacks twice in a row before ending its turn.
This creature gains π attack points every time it receives damage.
π is drawn between 8 and 20
At the end of each turn, all other allied creatures regain π health.
π is drawn between 3 and 5 (accumulable)
This creature does not take damage when it attacks.
When this creature dies, a π / π token is summoned
π is drawn between 7 and 15 (accumulable)
When this creature dies, a random allied creature gains +π attack and +π health.
π is drawn between 6 and 12 (accumulable)
When this creature attacks, it also inflicts damage on the enemy to the right of its target.
At the end of each of your turn, deal π damage to a random enemy creature.
π is drawn between 2 and 5 (accumulable)
At the end of each turn, this creature regains π health points.
π is drawn between 6 and 12 (accumulable)
If this creature overkills an enemy, the leftover damage is inflicted to another random enemy.
Whenever this creature takes combat damage, it has a π % chance to dodge it completely.
π is drawn between 25 and 40
Opponents always prioritize attacking this creature.
If this creature deals any damage, it instantly kills the opponent.